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Capitolo

Realizzazione di un video a 360°: dimensioni tecniche e operative

  • Damiana Luzzi

After a brief overview of some sectors where 360° video is used and which can benefit from its adoption, the chapter illustrates the technical aspects of 360 ° video, the equipment needed for shooting, the requirements and functionalities to choose the most suitable 360 ​​° camera, the shooting strategies, the delivery methods, the software for inserting interaction points, concepts such as immersion, presence and degrees of freedom, and the technical terms that must be known in order to easily move in the production of 360 ​​° video.

  • Keywords:
  • technical aspects and terms,
  • 360° cameras and equipment,
  • shooting strategies,
  • delivery methods,
  • interaction points,
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Damiana Luzzi

University of Florence, Italy - ORCID: 0000-0002-8843-2072

  1. Ardisara, Alvita, e Fun M. Fung. 2018. “Integrating 360 Videos in an Undergraduate Chemistry Laboratory Course.” Journal of Chemical Education 95, 10: 1881-84. DOI: 10.14742/ajet.3671
  2. Cummings, James J., e Jeremy N. Bailenson. 2015. “How Immersive is Enough? A Meta- analysis of the Effect of Immersive Technology on User Presence.” Media Psychology 19: 272-309. DOI: 10.1080/15213269.2015.1015740
  3. Evens, Marie, Michaël Empsen, e Wouter Hustinx. 2022. “A Literature Review on 360-degree video as an Educational Tool: Towards Design Guidelines.” Journal of Computers in Education, 1-51. DOI: 10.1007/s40692-022-00233-z
  4. Gallegos, Jennifer, e Matt Spark. 2020. “360-degree Video: Composition, Location, Camera Placement.” Learning Solution Magazine, 23 January 2020. https:// learningsolutionsmag.com/articles/360-degree-video-composition-location- camera-placement
  5. García-Orosa, Berta, e Sara Pérez-Seijo. 2020. “The Use of 360° Video by International Humanitarian Aid Organizations to Spread Social Messages and Increase Engagement.” Voluntas 31: 1311-29. DOI: 10.1007/s11266-020-00280-z
  6. Milgram, Paul, e Fumio Kishimo. 1994. “A Taxonomy of Mixed Reality visual display.” IEICE Transactions on Information System, E77-D, 12: 1321-29.
  7. Mortesen, Dylan. 2017. “The Immersive Video Report: How VR, AR, and 360-degree Video Are Shaping the Future of Content Creation.” Business Insider, 24 febbraio 2017. https://www.businessinsider.com/the-immersive-video-report-how-vr-ar-and- 360-degree-video-are-shaping-the-future-of-content-creation-2017-2?r=US&IR=T.
  8. Pirker, Johanna, e Andreas Dengel. 2021. “The Potential of 360-degree Virtual Reality Videos and Real VR for Education. A Literature.” IEEE Computer Graphics and Applications 41, 4: 76-89. DOI: 10.1109/MCG.2021.3067999
  9. Ranieri, Maria, Damiana Luzzi, Stefano Cuomo, e Isabella Bruni. 2022. “If and How Do 360-degree Videos Fit Into Education Settings? Results From a Scoping Review of Empirical Research.” Journal of Computer Assisted Learning. DOI: 10.1111/jcal.12683
  10. Reyna, Jorge. 2018. “The Potential of 360-degree Videos for Teaching, Learning and Research.” In Rethinking Learning in a Connected Age. The 12th annual International Technology, Education and Development Conference, INTED2018 Proceedings, 1448- 54. DOI: 10.21125/inted.2018.0247
  11. Shadiev, Rustam, Yang Liuxin, e Yueh M. Huang. 2021. “A Review of Research on 360-degree Video and its Applications to Education.” Journal of Research on Technology in Education. DOI: 10.1080/15391523.2021.1928572
  12. Slater, Mel, e Sylvia Wilbur. 1997. “A Framework for Immersive Virtual Environment (FIVE): Speculation on the Role of Presence in Virtual Environments.” Presence: Teleoperators and Virtual Environments 6, 6: 603-16. DOI: 10.1162/ pres.1997.6.6.603
  13. Witmer, Bob G., e Michael J. Singer. 1998. “Measuring Presence in Virtual Environments: A Presence Questionnaire.” Presence: Teleoperators and Virtual Environments 7, 3: 225-40. DOI: 10.1162/105474698565686
  14. Yuen, Steve Chi-Yin, Gallayanee Yaoyuneyong, e Eric Johnson. 2013. “Augmented Reality and Education: Applications and Potentials.” In Reshaping Learning. New Frontiers of Educational Research, Springer, Berlin, Heidelberg, a cura di Ronghuai Huang, Ryan Jesse Kinshuk, e Michael J. Spector, 385-414. DOI: 10.1007/978-3-642-32301-0
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  • Anno di pubblicazione: 2022
  • Pagine: 25-39

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  • Anno di pubblicazione: 2022

Informazioni sul capitolo

Titolo del capitolo

Realizzazione di un video a 360°: dimensioni tecniche e operative

Autori

Damiana Luzzi

Lingua

Italian

DOI

10.36253/978-88-5518-646-9.05

Opera sottoposta a peer review

Anno di pubblicazione

2022

Copyright

© 2022 Author(s)

Licenza d'uso

CC BY 4.0

Licenza dei metadati

CC0 1.0

Informazioni bibliografiche

Titolo del libro

Il video a 360° nella didattica universitaria

Sottotitolo del libro

Modelli ed esperienze

Curatori

Maria Ranieri, Damiana Luzzi, Stefano Cuomo

Opera sottoposta a peer review

Numero di pagine

164

Anno di pubblicazione

2022

Copyright

© 2022 Author(s)

Licenza d'uso

CC BY 4.0

Licenza dei metadati

CC0 1.0

Editore

Firenze University Press

DOI

10.36253/978-88-5518-646-9

ISBN Print

978-88-5518-645-2

eISBN (pdf)

978-88-5518-646-9

Collana

Studi e saggi

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2704-6478

e-ISSN della collana

2704-5919

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