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Book Chapter

Dalla progettazione alla fruizione di un video a 360°

  • Damiana Luzzi

The chapter focuses on the design of a 360° video, paying attention also to accessibility issues. After having justified the decision to adopt the ADDIE model to manage the design process, it illustrates the five phases of the model, showing the workflow going from the design to the use of the 360° video, illustrating the template for the analysis of the didactic context and the various storyboards that are functional to the design.

  • Keywords:
  • design of a 360° video,
  • ADDIE model,
  • didactic context,
  • storyboards,
  • accessibility,
+ Show More

Damiana Luzzi

University of Florence, Italy - ORCID: 0000-0002-8843-2072

  1. Bonaiuti, Giovanni, e Anna Dipace. 2021. Insegnare e apprendere in aula e in rete. Roma: Carocci.
  2. Brown, Andy, Jason Turner, Jake Patterson, Anastasia Schmitz, Michael Armstrong, e Maxime Glancy. 2018. “Exploring Subtitle Behaviour for 360 Video.” White Paper WHP, 330. (BBC). https://www.bbc.co.uk/rd/publications/whitepaper330
  3. Evens, Marie, Michaël Empsen, e Wouter Hustinx. 2022. “A Literature Review on 360-degree video as an Educational Tool: Towards Design Guidelines.” Journal of Computers in Education, 1-51. DOI: 10.1007/s40692-022-00233-z
  4. Hilmann, Cornel. 2021. UX for XR. Singapore: Apress.
  5. Hughes, Chris J., e Mario Montagud. 2021. “Accessibility in 360° Video Players.” Multimedia Tools and Applications 80: 30993-1020. DOI: 10.1007/ s11042-020-10088-0
  6. Hughes, Chris J. 2022. “Universal Access: User Needs for Immersive Captioning.” Universal Access in the Information Society 21: 393-403. DOI: 10.1007/ s10209-021-00828-w
  7. Pirker, Johanna, e Andreas Dengel. 2021. “The Potential of 360-degree Virtual Reality Videos and Real VR for Education. A Literature.” IEEE Computer Graphics and Applications 41, 4: 76-89. DOI: 10.1109/MCG.2021.3067999
  8. Ranieri, Maria. 2005. E-Learning: modelli e strategie didattiche. Trento: Erickson.
  9. Ranieri, Maria, Damiana Luzzi, Stefano Cuomo, e Isabella Bruni. 2022. “If and How Do 360-degree Videos Fit Into Education Settings? Results From a Scoping Review of Empirical Research.” Journal of Computer Assisted Learning. DOI: 10.1111/jcal.12683
  10. Reigeluth, Charles M., a cura di. 1999. Instructional-design Theories and Models. A New Paradigm of Instructional Theory. Volume II. New York: Rutledge.
  11. Shadiev, Rustam, Yang Liuxin, e Yueh M. Huang. 2021. “A Review of Research on 360-degree Video and its Applications to Education.” Journal of Research on Technology in Education. DOI: 10.1080/15391523.2021.1928572
PDF
  • Publication Year: 2022
  • Pages: 41-52
  • Content License: CC BY 4.0
  • © 2022 Author(s)

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  • Publication Year: 2022
  • Content License: CC BY 4.0
  • © 2022 Author(s)

Chapter Information

Chapter Title

Dalla progettazione alla fruizione di un video a 360°

Authors

Damiana Luzzi

Language

Italian

DOI

10.36253/978-88-5518-646-9.06

Peer Reviewed

Publication Year

2022

Copyright Information

© 2022 Author(s)

Content License

CC BY 4.0

Metadata License

CC0 1.0

Bibliographic Information

Book Title

Il video a 360° nella didattica universitaria

Book Subtitle

Modelli ed esperienze

Editors

Maria Ranieri, Damiana Luzzi, Stefano Cuomo

Peer Reviewed

Number of Pages

164

Publication Year

2022

Copyright Information

© 2022 Author(s)

Content License

CC BY 4.0

Metadata License

CC0 1.0

Publisher Name

Firenze University Press

DOI

10.36253/978-88-5518-646-9

ISBN Print

978-88-5518-645-2

eISBN (pdf)

978-88-5518-646-9

Series Title

Studi e saggi

Series ISSN

2704-6478

Series E-ISSN

2704-5919

103

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