Contained in:
Book Chapter

Transitioning from 2D to VR in Design Review – Resistance to Engagement

  • Shahin Sateei
  • Mattias Roupé
  • Mikael Johansson

Although immersive virtual reality (VR) has been shown to facilitate collaborative understanding of a design, many users remain resistant to its use. Moreover, there is currently a lack of real-world studies investigating why certain users (e.g., architects) are resistant to use VR during design reviews. The aim of this study is to understand the resistance that influence client representatives’ and architects’ interaction with a VR-system that supports both fully- and non-immersive experiences of the virtual environment. Data were gathered from three VR-workshops, which were part of 3 design review sessions of a new elementary school. Additional data were gathered from four semi-structured interviews with both the architects and client representatives participating in all workshop sessions, the interior architect involved in the project as well as an additional six semi-structured interviews. These additional six interviews involved exterior architects from different firms, who had previously used VR for both informative and design review purposes. The findings suggest that client representatives and the architects had initially been resistant to use VR during the design reviews, but their attitudes changed progressively during the three workshops, in particular that of the architects. The findings also indicate that interactive features in VR (e.g., object manipulation, multi-user) help end users negotiate design requests more efficiently and make informed decision-making. This paper highlights how immersive VR could improve the design review process

  • Keywords:
  • Virtual Reality,
  • HMD VR,
  • design process,
  • design review,
  • spatial understanding,
  • end-users,
+ Show More

Shahin Sateei

Chalmers University of Technology, Sweden - ORCID: 0000-0002-5606-9707

Mattias Roupé

Chalmers University of Technology, Sweden - ORCID: 0000-0002-3706-8485

Mikael Johansson

Chalmers University of Technology, Sweden - ORCID: 0000-0002-6108-8662

  1. Achten, H. (2021). A Concise History of VR/AR in Architecture. In Virtual Aesthetics in Architecture. Routledge.
  2. Bastian, M., Heymann, S., & Jacomy, M. (2009). Gephi: An Open Source Software for Exploring and Manipulating Networks. Proceedings of the International AAAI Conference on Web and Social Media, 3(1), Article 1. DOI: 10.1609/icwsm.v3i1.13937
  3. Belek Fialho Teixeira, M., Pham, K., Caldwell, G., Seevinck, J., Swann, L., Rittenbruch, M., Kelly, N., Santo, Y., Garcia Hansen, V., & Volz, K. (2021). A user-centred focus on augmented reality and virtual reality in AEC: Opportunities and barriers identified by industry professionals. In A. Globa, J. van Ameijde, A. Fingrut, N. Kim, & T. T. Sky Lo (Eds.), PROJECTIONS: Proceedings of the 26th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2021, Volume 2 (pp. 273–283). The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA). https://caadria2021.org/wp-content/uploads/CAADRIA2021_Proceedings_Volume_2.pdf
  4. Caixeta, M. C. B. F., Tzortzopoulos, P., & Fabricio, M. M. (2019). User Involvement in Building Design: A State-of-the-Art Review. Pós. Revista Do Programa De Pós-Graduação Em Arquitetura E Urbanismo Da FAUUSP, 26(48), 1–23.
  5. Castronovo, F., Nikolic, D., Liu, Y., & Messner, J. (2013). An evaluation of immersive virtual reality systems for design reviews. https://www.semanticscholar.org/paper/An-evaluation-of-immersive-virtual-reality-systems-Castronovo-Nikolic/dc89608cd0a1c3777acd8ee1d6bcdb9942f045d2
  6. Chowdhury, S., & Schnabel, M. A. (2020). Virtual environments as medium for laypeople to communicate and collaborate in urban design. Architectural Science Review, 63(5), 451–464. DOI: 10.1080/00038628.2020.1806031
  7. Cruickshank, L., Coupe, G., & Hennessy, D. (2013). Co-Design: Fundamental Issues and Guidelines for Designers: Beyond the Castle Case Study. Swedish Design Research Journal, 10, 48–57. DOI: 10.3384/svid.2000-964X.13248
  8. Disney, O., Roupé, M., Johansson, M., & Domenico Leto, A. (2022). Embracing BIM in its totality: A Total BIM case study. Smart and Sustainable Built Environment, ahead-of-print(ahead-of-print). DOI: 10.1108/SASBE-06-2022-0124
  9. Dorta, T., Kinayoglu, G., & Hoffmann, M. (2016). Hyve-3D and the 3D Cursor: Architectural co-design with freedom in Virtual Reality. International Journal of Architectural Computing, 14(2), 87–102. DOI: 10.1177/1478077116638921
  10. Fruchterman, T. M. J., & Reingold, E. M. (1991). Graph drawing by force-directed placement. Software: Practice and Experience, 21(11), 1129–1164. DOI: 10.1002/spe.4380211102
  11. Hermund, A., Klint, L., & Bundgård, T. S. (2017, November). Speculations on the representation of architecture in virtual reality. https://www.dropbox.com/s/7v0it1riy0dw734/Back%20to%20the%20Future-The%20Next%2050%20Years.pdf?dl=0
  12. Johansson, M. (2016). From BIM to VR – the Design and Development of BIMXplorer [Ph.D., Chalmers Tekniska Hogskola (Sweden)]. https://www.proquest.com/docview/2402508405/abstract/2DCFCC287A74EEDPQ/1
  13. Kim, T. W., Cha, S. H., & Kim, Y. (2016). A framework for evaluating user involvement methods in architectural, engineering, and construction projects. Architectural Science Review, 59(2), 136–147. DOI: 10.1080/00038628.2015.1008397
  14. Liu, Y., Castronovo, F., Messner, J., & Leicht, R. (2020). Evaluating the Impact of Virtual Reality on Design Review Meetings. Journal of Computing in Civil Engineering, 34(1), 04019045. DOI: 10.1061/(ASCE)CP.1943-5487.0000856
  15. Maftei, L., Roupé, M., Johansson, M., & Harty, C. (2018). Power plays: Designers, users and interactive digital technology. 34th Annual ARCOM Conference, Belfast. https://research.chalmers.se/en/publication/508372
  16. Nikolić, D., & Whyte, J. (2021). Visualizing a New Sustainable World: Toward the Next Generation of Virtual Reality in the Built Environment. Buildings, 11(11), Article 11. DOI: 10.3390/buildings11110546
  17. Okeil, A. (2010). Hybrid design environments: Immersive and non-immersive architectural design. Journal of Information Technology in Construction (ITcon), 15(16), 202–216.
  18. Ostime, N. (2022). RIBA Job Book (10th ed.). RIBA Publishing. DOI: 10.4324/9780429348013
  19. Paes, D., Irizarry, J., Billinghurst, M., & Pujoni, D. (2023). Investigating the relationship between three-dimensional perception and presence in virtual reality-reconstructed architecture. Applied Ergonomics, 109, 103953. DOI: 10.1016/j.apergo.2022.103953
  20. Roupé, M., Johansson, M., Maftei, L., Lundstedt, R., & Viklund-Tallgren, M. (2020). Virtual Collaborative Design Environment: Supporting Seamless Integration of Multitouch Table and Immersive VR. Journal of Construction Engineering and Management, 146(12), 04020132. DOI: 10.1061/(ASCE)CO.1943-7862.0001935
  21. Sateei, S., Roupé, Mattias, & Johansson, Mikael. (2022). Collaborative Design Review Sessions in Virtual Reality: Multi-Scale and Multi-User. Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (Eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, Pp. 29-38. http://papers.cumincad.org/cgi-bin/works/201520+dave=2:/paper/caadria2022_184
  22. Scheer, D. R. (2014). The Death of Drawing: Architecture in the Age of Simulation. Routledge.
  23. Smith, P. (2016). Project Cost Management with 5D BIM. Procedia - Social and Behavioral Sciences, 226, 193–200. DOI: 10.1016/j.sbspro.2016.06.179
  24. Truong, P., Hölttä-Otto, K., Becerril, P., Turtiainen, R., & Siltanen, S. (2021). Multi-User Virtual Reality for Remote Collaboration in Construction Projects: A Case Study with High-Rise Elevator Machine Room Planning. Electronics, 10(22), Article 22. DOI: 10.3390/electronics10222806
  25. Umair, M., Sharafat, A., Lee, D.-E., & Seo, J. (2022). Impact of Virtual Reality-Based Design Review System on User’s Performance and Cognitive Behavior for Building Design Review Tasks. Applied Sciences, 12(14), Article 14. DOI: 10.3390/app12147249
  26. Wolfartsberger, J. (2019). Analyzing the potential of Virtual Reality for engineering design review. Automation in Construction, 104, 27–37. DOI: 10.1016/j.autcon.2019.03.018
  27. Zaker, R., & Coloma, E. (2018). Virtual reality-integrated workflow in BIM-enabled projects collaboration and design review: A case study. Visualization in Engineering, 6(1), 4. DOI: 10.1186/s40327-018-0065-6
PDF
  • Publication Year: 2023
  • Pages: 69-80

XML
  • Publication Year: 2023

Chapter Information

Chapter Title

Transitioning from 2D to VR in Design Review – Resistance to Engagement

Authors

Shahin Sateei, Mattias Roupé, Mikael Johansson

DOI

10.36253/979-12-215-0289-3.07

Peer Reviewed

Publication Year

2023

Copyright Information

© 2023 Author(s)

Content License

CC BY-NC 4.0

Metadata License

CC0 1.0

Bibliographic Information

Book Title

CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality

Book Subtitle

Managing the Digital Transformation of Construction Industry

Editors

Pietro Capone, Vito Getuli, Farzad Pour Rahimian, Nashwan Dawood, Alessandro Bruttini, Tommaso Sorbi

Peer Reviewed

Publication Year

2023

Copyright Information

© 2023 Author(s)

Content License

CC BY-NC 4.0

Metadata License

CC0 1.0

Publisher Name

Firenze University Press

DOI

10.36253/979-12-215-0289-3

eISBN (pdf)

979-12-215-0289-3

eISBN (xml)

979-12-215-0257-2

Series Title

Proceedings e report

Series ISSN

2704-601X

Series E-ISSN

2704-5846

26

Fulltext
downloads

48

Views

Export Citation

1,307

Open Access Books

in the Catalogue

1,949

Book Chapters

3,290,448

Fulltext
downloads

4,134

Authors

from 860 Research Institutions

of 63 Nations

63

scientific boards

from 339 Research Institutions

of 43 Nations

1,150

Referees

from 345 Research Institutions

of 37 Nations