Contained in:
Book Chapter

Risorse digitali per la didattica: una rassegna ragionata

  • Francesco Bellacci

The paper presents a reasoned review of digital resources useful for historians and the teaching of public history. This review will not be limited only to the tools of search and treatment of sources on the web, but will be directed above all to provide a guidance framework - which will be by the very nature of the digital constantly evolving over time - of those tools, methods and narratives that make use of digital to enhance teaching and research.

  • Keywords:
  • public history,
  • digital history,
  • review,
  • teaching,
  • research,
+ Show More

Francesco Bellacci

University of Florence, Italy - ORCID: 0000-0001-9786-8698

  1. Bandini, G.; Giorgi, P.; Oliviero, S. (2021). Patrimonio Culturale, tra laboratorio e linguaggi della Public History. Culture digitali, no 0.
  2. Polenghi, S., & Bandini, G. (2017). Enlarging one's vision 2: Strumenti per la ricerca educativa in ambito internazionale. Milano: EDUCatt.
  3. Boom, K. H. J., Ariese, C. E., van, . H. B., Mol, A. A. A., Politopoulos, A., & Hageneuer, S. (2020). Teaching through Play: Using Video Games as a Platform to Teach about the Past. Ubiquity Press.
  4. Cohen, D. J., Frisch, M., Gallagher, P., Mintz, S., Sword, K., Taylor, A. M., Thomas, W. G. & Turkel, W. J. (2008). Interchange: The Promise of Digital History. Journal of American History Bloomington-, 95, 2, 452-491.
  5. Cole, R., & Hackett, C. (2010). Search vs. Research: Full-Text Repositories, Granularity, and the Concept of «Source». Better Off Forgetting?: Essays on Archives, Public Policy, and Collective Memory, edited by Cheryl Avery and Mona Holmlund, 61-105. Toronto: University of Toronto Press, Scholarly Publishing Division.
  6. Colombi, V.; Greppi, C.; Manera, E.; Olmonti, G. & Roda, R. (2018). I linguaggi della contemporaneità: una didattica digitale per la storia. Bologna: Il mulino.
  7. Criscione, A.; Noiret, S.; Spagnolo, C. & Vitali, S. (2004). La storia a(l) tempo di Internet. Indagine sui siti italiani di storia contemporanea 2001-2003. Bologna: Pàtron.
  8. De Luna, G. (2001). La passione e la ragione: fonti e metodi dello storico contemporaneo. Firenze: La nuova Italia.
  9. Gagliardo, A. (2018). Biografie, archivi scolastici e didattica laboratoriale: alcune proposte. Biografie, percorsi e networks nell’Età contemporanea. Un approccio transnazionale tra ricerca, didattica e Public Hisotry, edited by Betti, E. & De Maria, C. 197-206. Roma: BraDypUS.
  10. Gilbert, L. (2019). ‘Assassin’s Creed reminds us that history is human experience’: Students’ senses of empathy while playing a narrative video game.Theory & Research in Social Education 47 (1): 108-137.
  11. Martinelli, C. (2020). Public History e Didattica della storia, un dialogo ancora da costruire. Clionet. Per un senso del tempo e dei luoghi, 4.
  12. McCall, J. (2018). Video Games as Participatory Public History. A Companion to Public History, edited by Dean, D. 405-4016. John Wiley & Sons Ltd.
  13. Noiret, S. (2011). Storia digitale. Quali sono le risorse di rete usate dagli storici.. La macchina nel tempo. Studi di informatica umanistica in onore di Tito Orlandi, edited by Perilli, L., Fiormonte, D. 201-258. Firenze: Le Lettere.
  14. Noiret, S. (2015). Storia contemporanea digitale. Il web e gli studi storici: guida critica all’uso della rete, edited by Minuti, R. 267-300. Roma: Carocci.
  15. Noiret, S. (2015). Storia pubblica digitale. Zapruder, n. 36: 9-23.
  16. Portincasa, A. (2019). Cinque domande sulla didattica della scuola.
  17. Sabato, M. (2017). Il ‘diluvio digitale’ e le discipline storiche. Risorse online e riflessioni metodologiche. Mediterranea. Ricerche storiche, XIV, 39: 193-218.
  18. Saenz, Aaron. 2011. Academia.edu – $4.5M in Funding, 3M Unique Monthly Visitors – Can They Change Science Publication?. Singularity Hub. https://singularityhub.com/2011/12/11/academia-edu-4-5m-in-funding-3m-unique-monthly-visitors-can-they-change-science-publication/.
  19. Salvatori, E. (2020). Digital Public History Inside and Outside the Box. Magazén, 1 (2): 203-222.
  20. Ubisoft North America. 2019. “Assassin’s Creed Odyssey: Discovery Tour - Ancient Greece”. YouTube video. <https://www.youtube.com/watch?v=uh4Iyp943M& t=137s> 10 settembre 2019 (2022/08/15).
PDF
  • Publication Year: 2022
  • Pages: 111-122
  • Content License: CC BY 4.0
  • © 2022 Author(s)

XML
  • Publication Year: 2022
  • Content License: CC BY 4.0
  • © 2022 Author(s)

Chapter Information

Chapter Title

Risorse digitali per la didattica: una rassegna ragionata

Authors

Francesco Bellacci

Language

Italian

DOI

10.36253/978-88-5518-616-2.12

Peer Reviewed

Publication Year

2022

Copyright Information

© 2022 Author(s)

Content License

CC BY 4.0

Metadata License

CC0 1.0

Bibliographic Information

Book Title

La Public History tra scuola, università e territorio

Book Subtitle

Una introduzione operativa

Editors

Gianfranco Bandini, Paolo Bianchini, Francesca Borruso, Marta Brunelli, Stefano Oliviero

Peer Reviewed

Number of Pages

210

Publication Year

2022

Copyright Information

© 2022 Author(s)

Content License

CC BY 4.0

Metadata License

CC0 1.0

Publisher Name

Firenze University Press

DOI

10.36253/978-88-5518-616-2

ISBN Print

978-88-5518-615-5

eISBN (pdf)

978-88-5518-616-2

Series Title

Public History of Education. Teorie, esperienze, strumenti

Series ISSN

2975-0407

Series E-ISSN

2975-0253

148

Fulltext
downloads

156

Views

Export Citation

1,361

Open Access Books

in the Catalogue

2,368

Book Chapters

3,870,371

Fulltext
downloads

4,536

Authors

from 942 Research Institutions

of 66 Nations

67

scientific boards

from 357 Research Institutions

of 43 Nations

1,249

Referees

from 381 Research Institutions

of 38 Nations